package net.minecraft.src;

import java.util.Random;

public class mod_gcblockgen extends mod_gcblocks {

	public void load() {

	}

	// Handles randomly spawning flint into the world - *Didn't write this* it
	// works just spawns large nodes. Suppose its okay for now.
	public void generateSurface(World world, Random rand, int chunkx, int chunkz) {
		for (int l = 0; l < 45; l++) {
			int il = chunkx + rand.nextInt(16);
			int jl = rand.nextInt(64);
			int kl = chunkz + rand.nextInt(16);

			(new WorldGenMinable(Flintblock.blockID, 20)).generate(world, rand,
					il, jl, kl);
		}
	}

	public String getVersion() {
		return "1.2.5";
	}
}